using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("BannerDbfRecord")]
	public class BannerDbfRecord : DbfRecord
	{
		public string m_NoteDesc => method_4("m_NoteDesc");

		public DbfLocValue m_HeaderText => method_3<DbfLocValue>("m_HeaderText");

		public DbfLocValue m_Text => method_3<DbfLocValue>("m_Text");

		public string m_Prefab => method_4("m_Prefab");

		public string NoteDesc => method_13("get_NoteDesc");

		public DbfLocValue HeaderText => method_14<DbfLocValue>("get_HeaderText", Array.Empty<object>());

		public DbfLocValue Text => method_14<DbfLocValue>("get_Text", Array.Empty<object>());

		public string Prefab => method_13("get_Prefab");

		public BannerDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public BannerDbfRecord(IntPtr address)
			: this(address, "BannerDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetNoteDesc(string v)
		{
			method_8("SetNoteDesc", v);
		}

		public void SetHeaderText(DbfLocValue v)
		{
			method_8("SetHeaderText", v);
		}

		public void SetText(DbfLocValue v)
		{
			method_8("SetText", v);
		}

		public void SetPrefab(string v)
		{
			method_8("SetPrefab", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
